Ryujinx/Ryujinx.Audio/Renderer/Parameter/Effect/BiquadFilterEffectParameter.cs
Mary f3b0b4831c
amadeus: Update to REV9 (#2309)
* amadeus: Update to REV9

This implements all the changes made with REV9 on 12.0.0.

* Address Ac_k's comments
2021-05-25 19:01:09 +02:00

61 lines
2 KiB
C#

//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Renderer.Server.Effect;
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Effect
{
/// <summary>
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BiquadFilter"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BiquadFilterEffectParameter
{
/// <summary>
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
public Array6<byte> Input;
/// <summary>
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
public Array6<byte> Output;
/// <summary>
/// Biquad filter numerator (b0, b1, b2).
/// </summary>
public Array3<short> Numerator;
/// <summary>
/// Biquad filter denominator (a1, a2).
/// </summary>
/// <remarks>a0 = 1</remarks>
public Array2<short> Denominator;
/// <summary>
/// The total channel count used.
/// </summary>
public byte ChannelCount;
/// <summary>
/// The current usage status of the effect on the client side.
/// </summary>
public UsageState Status;
}
}