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* Only enable clip distance if written to on shader * Signal InstanceId use through FeatureFlags * Shader cache version bump |
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.. | ||
CacheGraphicsApi.cs | ||
CacheHashType.cs | ||
CacheManifestHeader.cs | ||
GuestGpuAccessorHeader.cs | ||
GuestGpuStateFlags.cs | ||
GuestShaderCacheEntry.cs | ||
GuestShaderCacheEntryHeader.cs | ||
GuestShaderCacheHeader.cs | ||
GuestShaderCacheTransformFeedbackHeader.cs | ||
GuestTextureDescriptor.cs | ||
HostShaderCacheEntry.cs | ||
HostShaderCacheEntryHeader.cs | ||
HostShaderCacheHeader.cs |