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* Make GPU memory manager a member of GPU channel * Move physical memory instance to the memory manager, and the caches to the physical memory * PR feedback
51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using ARMeilleure.Memory;
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using ARMeilleure.State;
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using Ryujinx.Cpu;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.HLE.HOS.Kernel.Process;
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using Ryujinx.Memory;
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namespace Ryujinx.HLE.HOS
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{
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class ArmProcessContext<T> : IProcessContext where T : class, IVirtualMemoryManagerTracked, IMemoryManager
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{
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private readonly long _pid;
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private readonly GpuContext _gpuContext;
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private readonly CpuContext _cpuContext;
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private T _memoryManager;
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public IVirtualMemoryManager AddressSpace => _memoryManager;
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public ArmProcessContext(long pid, GpuContext gpuContext, T memoryManager, bool for64Bit)
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{
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if (memoryManager is IRefCounted rc)
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{
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rc.IncrementReferenceCount();
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}
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gpuContext.RegisterProcess(pid, memoryManager);
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_pid = pid;
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_gpuContext = gpuContext;
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_cpuContext = new CpuContext(memoryManager, for64Bit);
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_memoryManager = memoryManager;
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}
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public void Execute(ExecutionContext context, ulong codeAddress)
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{
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_cpuContext.Execute(context, codeAddress);
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}
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public void Dispose()
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{
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if (_memoryManager is IRefCounted rc)
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{
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rc.DecrementReferenceCount();
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_memoryManager = null;
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_gpuContext.UnregisterProcess(_pid);
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}
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}
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}
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}
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