Ryujinx/Ryujinx.HLE/HOS/ArmProcessContextFactory.cs
gdkchan fbb4019ed5
Initial support for separate GPU address spaces (#2394)
* Make GPU memory manager a member of GPU channel

* Move physical memory instance to the memory manager, and the caches to the physical memory

* PR feedback
2021-06-29 19:32:02 +02:00

40 lines
1.4 KiB
C#

using Ryujinx.Common.Configuration;
using Ryujinx.Cpu;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.Memory;
using System;
namespace Ryujinx.HLE.HOS
{
class ArmProcessContextFactory : IProcessContextFactory
{
private readonly GpuContext _gpu;
public ArmProcessContextFactory(GpuContext gpu)
{
_gpu = gpu;
}
public IProcessContext Create(KernelContext context, long pid, ulong addressSpaceSize, InvalidAccessHandler invalidAccessHandler, bool for64Bit)
{
MemoryManagerMode mode = context.Device.Configuration.MemoryManagerMode;
switch (mode)
{
case MemoryManagerMode.SoftwarePageTable:
return new ArmProcessContext<MemoryManager>(pid, _gpu, new MemoryManager(addressSpaceSize, invalidAccessHandler), for64Bit);
case MemoryManagerMode.HostMapped:
case MemoryManagerMode.HostMappedUnsafe:
bool unsafeMode = mode == MemoryManagerMode.HostMappedUnsafe;
return new ArmProcessContext<MemoryManagerHostMapped>(pid, _gpu, new MemoryManagerHostMapped(addressSpaceSize, unsafeMode, invalidAccessHandler), for64Bit);
default:
throw new ArgumentOutOfRangeException();
}
}
}
}