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* Make GPU memory manager a member of GPU channel * Move physical memory instance to the memory manager, and the caches to the physical memory * PR feedback
40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
using Ryujinx.Common.Configuration;
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using Ryujinx.Cpu;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.HLE.HOS.Kernel;
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using Ryujinx.HLE.HOS.Kernel.Process;
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using Ryujinx.Memory;
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using System;
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namespace Ryujinx.HLE.HOS
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{
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class ArmProcessContextFactory : IProcessContextFactory
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{
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private readonly GpuContext _gpu;
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public ArmProcessContextFactory(GpuContext gpu)
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{
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_gpu = gpu;
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}
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public IProcessContext Create(KernelContext context, long pid, ulong addressSpaceSize, InvalidAccessHandler invalidAccessHandler, bool for64Bit)
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{
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MemoryManagerMode mode = context.Device.Configuration.MemoryManagerMode;
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switch (mode)
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{
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case MemoryManagerMode.SoftwarePageTable:
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return new ArmProcessContext<MemoryManager>(pid, _gpu, new MemoryManager(addressSpaceSize, invalidAccessHandler), for64Bit);
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case MemoryManagerMode.HostMapped:
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case MemoryManagerMode.HostMappedUnsafe:
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bool unsafeMode = mode == MemoryManagerMode.HostMappedUnsafe;
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return new ArmProcessContext<MemoryManagerHostMapped>(pid, _gpu, new MemoryManagerHostMapped(addressSpaceSize, unsafeMode, invalidAccessHandler), for64Bit);
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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}
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}
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