Ryujinx/src/Ryujinx.Horizon/Friends/FriendsIpcServer.cs
gdkchan 4117c13377
Migrate friends service to new IPC (#6174)
* Migrate friends service to new IPC

* Add a note that the pointer buffer size and domain counts are wrong

* Wrong length

* Format whitespace

* PR feedback

* Fill in structs from PR feedback

* Missed that one

* Somehow forgot to save that one

* Fill in enums from PR review

* Language enum, NotificationTime

* Format whitespace

* Fix the warning
2024-01-29 22:45:40 +01:00

49 lines
1.8 KiB
C#

using Ryujinx.Horizon.Sdk.Sf.Hipc;
using Ryujinx.Horizon.Sdk.Sm;
namespace Ryujinx.Horizon.Friends
{
class FriendsIpcServer
{
private const int MaxSessionsCount = 8;
private const int TotalMaxSessionsCount = MaxSessionsCount * 5;
private const int PointerBufferSize = 0xA00;
private const int MaxDomains = 64;
private const int MaxDomainObjects = 16;
private const int MaxPortsCount = 5;
private static readonly ManagerOptions _managerOptions = new(PointerBufferSize, MaxDomains, MaxDomainObjects, false);
private SmApi _sm;
private FriendsServerManager _serverManager;
public void Initialize()
{
HeapAllocator allocator = new();
_sm = new SmApi();
_sm.Initialize().AbortOnFailure();
_serverManager = new FriendsServerManager(allocator, _sm, MaxPortsCount, _managerOptions, TotalMaxSessionsCount);
#pragma warning disable IDE0055 // Disable formatting
_serverManager.RegisterServer((int)FriendsPortIndex.Admin, ServiceName.Encode("friend:a"), MaxSessionsCount);
_serverManager.RegisterServer((int)FriendsPortIndex.User, ServiceName.Encode("friend:u"), MaxSessionsCount);
_serverManager.RegisterServer((int)FriendsPortIndex.Viewer, ServiceName.Encode("friend:v"), MaxSessionsCount);
_serverManager.RegisterServer((int)FriendsPortIndex.Manager, ServiceName.Encode("friend:m"), MaxSessionsCount);
_serverManager.RegisterServer((int)FriendsPortIndex.System, ServiceName.Encode("friend:s"), MaxSessionsCount);
#pragma warning restore IDE0055
}
public void ServiceRequests()
{
_serverManager.ServiceRequests();
}
public void Shutdown()
{
_serverManager.Dispose();
}
}
}