Experimental Nintendo Switch Emulator written in C#
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Ipc refactor (#9)
* Start refactoring IPC objects (started with IFile and IFileSystem)

* End refactoring IPC objects (#8)

* End refactoring IPC objects

* End refactoring IPC objects

corrections
2018-02-09 21:14:55 -03:00
Ryujinx Ipc refactor (#9) 2018-02-09 21:14:55 -03:00
.gitattributes aloha 2018-02-04 20:08:20 -03:00
.gitignore aloha 2018-02-04 20:08:20 -03:00
GLScreen.cs Add internal Logging support (#3) 2018-02-08 21:43:22 -03:00
LICENSE.txt aloha 2018-02-04 20:08:20 -03:00
Program.cs Add internal Config support (#5) 2018-02-08 23:47:32 -03:00
README.md Basic audio support 2018-02-08 17:52:02 +01:00
Ryujinx.conf Add internal Config support (#5) 2018-02-08 23:47:32 -03:00
Ryujinx.csproj config bugfix (#6) 2018-02-09 00:23:20 -03:00
Ryujinx.sln aloha 2018-02-04 20:08:20 -03:00

Ryujinx

Experimental Switch emulator written in C#

Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now. Contributions are always welcome.

Running

To run this emulator, you need the .NET Core 2.0 (or higher) SDK. Run dotnet run -c Release -- game.nro inside the Ryujinx solution folder.

Audio is partially supported (glitched) on Windows, you need to install the OpenAL Core SDK : https://openal.org/downloads/OpenAL11CoreSDK.zip