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This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Common.Utilities;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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/// <summary>
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/// Input information for a sink.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct SinkInParameter
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{
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/// <summary>
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/// Type of the sink.
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/// </summary>
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public SinkType Type;
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/// <summary>
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/// Set to true if the sink is used.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool IsUsed;
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/// <summary>
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/// Reserved/padding.
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/// </summary>
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private ushort _reserved1;
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/// <summary>
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/// The node id of the sink.
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/// </summary>
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public int NodeId;
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/// <summary>
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/// Reserved/padding.
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/// </summary>
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private unsafe fixed ulong _reserved2[3];
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/// <summary>
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/// Specific data storage.
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/// </summary>
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private SpecificDataStruct _specificDataStart;
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[StructLayout(LayoutKind.Sequential, Size = 0x120, Pack = 1)]
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private struct SpecificDataStruct { }
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/// <summary>
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/// Specific data changing depending of the <see cref="Type"/>. See also the <see cref="Sink"/> namespace.
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/// </summary>
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public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
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}
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} |