Ryujinx/Ryujinx.Graphics.Gpu/State/ResetCounterType.cs
2020-01-09 02:13:00 +01:00

21 lines
No EOL
836 B
C#

namespace Ryujinx.Graphics.Gpu.State
{
enum ResetCounterType
{
SamplesPassed = 1,
ZcullStats = 2,
TransformFeedbackPrimitivesWritten = 0x10,
InputVertices = 0x12,
InputPrimitives = 0x13,
VertexShaderInvocations = 0x15,
TessControlShaderInvocations = 0x16,
TessEvaluationShaderInvocations = 0x17,
TessEvaluationShaderPrimitives = 0x18,
GeometryShaderInvocations = 0x1a,
GeometryShaderPrimitives = 0x1b,
ClipperInputPrimitives = 0x1c,
ClipperOutputPrimitives = 0x1d,
FragmentShaderInvocations = 0x1e,
PrimitivesGenerated = 0x1f
}
}