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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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HashState.cs | ||
IDataAccessor.cs | ||
PartitionedHashTable.cs | ||
PartitionHashTable.cs | ||
SmartDataAccessor.cs |