Ryujinx/src/Ryujinx.Memory/MemoryMapFlags.cs
2023-04-27 23:51:14 +02:00

23 lines
642 B
C#

using System;
namespace Ryujinx.Memory
{
/// <summary>
/// Flags that indicate how the host memory should be mapped.
/// </summary>
[Flags]
public enum MemoryMapFlags
{
/// <summary>
/// No mapping flags.
/// </summary>
None = 0,
/// <summary>
/// Indicates that the implementation is free to ignore the specified backing memory offset
/// and allocate its own private storage for the mapping.
/// This allows some mappings that would otherwise fail due to host platform restrictions to succeed.
/// </summary>
Private = 1 << 0
}
}