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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
19 lines
575 B
C#
19 lines
575 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCode32MemRsImm : OpCode32Mem
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{
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public int Rm { get; }
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public ShiftType ShiftType { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32MemRsImm(inst, address, opCode);
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public OpCode32MemRsImm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Rm = (opCode >> 0) & 0xf;
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Immediate = (opCode >> 7) & 0x1f;
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ShiftType = (ShiftType)((opCode >> 5) & 3);
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}
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}
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}
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