Ryujinx/Ryujinx.Common/Logging/Targets/ConsoleLogTarget.cs
jduncanator d306115750 Logger and Configuration Refactoring (#573)
* Logging: Refactor log targets into Ryujinx.Common

* Logger: Implement JSON Log Target

* Logger: Optimize Console/File logging targets

Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated.

We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons.

* Logger: Implement LogFormatters

* Config: Refactor configuration file and loading

* Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub

* Resolve style nits

* Config: Resolve incorrect default key binding

* Config: Also update key binding default in schema

* Tidy up namespace imports

* Config: Update CONFIG.md to reflect new Config file
2019-02-11 09:00:32 -03:00

48 lines
1.3 KiB
C#

using System;
using System.Collections.Concurrent;
namespace Ryujinx.Common.Logging
{
public class ConsoleLogTarget : ILogTarget
{
private static readonly ConcurrentDictionary<LogLevel, ConsoleColor> _logColors;
private readonly ILogFormatter _formatter;
static ConsoleLogTarget()
{
_logColors = new ConcurrentDictionary<LogLevel, ConsoleColor> {
[ LogLevel.Stub ] = ConsoleColor.DarkGray,
[ LogLevel.Info ] = ConsoleColor.White,
[ LogLevel.Warning ] = ConsoleColor.Yellow,
[ LogLevel.Error ] = ConsoleColor.Red
};
}
public ConsoleLogTarget()
{
_formatter = new DefaultLogFormatter();
}
public void Log(object sender, LogEventArgs args)
{
if (_logColors.TryGetValue(args.Level, out ConsoleColor color))
{
Console.ForegroundColor = color;
Console.WriteLine(_formatter.Format(args));
Console.ResetColor();
}
else
{
Console.WriteLine(_formatter.Format(args));
}
}
public void Dispose()
{
Console.ResetColor();
}
}
}