Ryujinx/ChocolArm64/Decoders/Condition.cs
gdkchan 8a7d99cdea Refactoring and optimization on CPU translation (#661)
* Refactoring and optimization on CPU translation

* Remove now unused property

* Rename ilBlock -> block (local)

* Change equality comparison on RegisterMask for consistency

Co-Authored-By: gdkchan <gab.dark.100@gmail.com>

* Add back the aggressive inlining attribute to the Synchronize method

* Implement IEquatable on the Register struct

* Fix identation
2019-04-26 14:55:12 +10:00

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C#

namespace ChocolArm64.Decoders
{
enum Condition
{
Eq = 0,
Ne = 1,
GeUn = 2,
LtUn = 3,
Mi = 4,
Pl = 5,
Vs = 6,
Vc = 7,
GtUn = 8,
LeUn = 9,
Ge = 10,
Lt = 11,
Gt = 12,
Le = 13,
Al = 14,
Nv = 15
}
static class ConditionExtensions
{
public static Condition Invert(this Condition cond)
{
//Bit 0 of all conditions is basically a negation bit, so
//inverting this bit has the effect of inverting the condition.
return (Condition)((int)cond ^ 1);
}
}
}