c86aacde76
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
12 lines
No EOL
331 B
C#
12 lines
No EOL
331 B
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
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{
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[StructLayout(LayoutKind.Sequential, Size = 0xc, Pack = 4)]
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struct NvHostChannelMapBuffer
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{
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public int NumEntries;
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public int DataAddress; //Ignored by the driver.
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public bool AttachHostChDas;
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}
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} |