Ryujinx/Ryujinx.HLE/HOS/Services/Sockets/Bsd/Impl/ManagedSocket.cs
Mary 366fe2dbb2
bsd: Revamp API and make socket abstract (#2960)
* bsd: Revamp API and make socket abstract

This part of the code was really ancient and needed some love.
As such this commit aims at separating the socket core logic from the IClient class and make it uses more modern APIs to read/write/parse data.

* Address gdkchan's comment

* Move TryConvertSocketOption to WinSockHelper

* Allow reusing old fds and add missing locks around SocketInternal and ShutdownAllSockets

* bsd: ton of changes

- Make sockets per process
- Implement eventfds
- Rework Poll for support of eventfds
- Handle protocol auto selection by type (used by gRPC)
- Handle IPv6 socket creation

* Address most of gdkchan comments

* Fix inverted read logic for BSD socket read

* bsd: Make Poll abstract via IBsdSocketPollManager

* bsd: Improve naming of everything

* Fix build issue from last commit (missed to save on VC)

* Switch BsdContext registry to a concurrent dictionary

* bsd: Implement socket creation flags logic and the non blocking flag

* Remove unused enum from previous commit

* bsd: Fix poll logic when 0 fds are present for a given poll manager and when timeout is very small (or 0)

* Address gdkchan's comment
2022-01-12 19:31:08 +01:00

338 lines
9.9 KiB
C#

using Ryujinx.Common.Logging;
using System;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
{
class ManagedSocket : ISocket
{
public int Refcount { get; set; }
public AddressFamily AddressFamily => Socket.AddressFamily;
public SocketType SocketType => Socket.SocketType;
public ProtocolType ProtocolType => Socket.ProtocolType;
public bool Blocking { get => Socket.Blocking; set => Socket.Blocking = value; }
public IntPtr Handle => Socket.Handle;
public IPEndPoint RemoteEndPoint => Socket.RemoteEndPoint as IPEndPoint;
public IPEndPoint LocalEndPoint => Socket.LocalEndPoint as IPEndPoint;
public Socket Socket { get; }
public ManagedSocket(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
{
Socket = new Socket(addressFamily, socketType, protocolType);
Refcount = 1;
}
private ManagedSocket(Socket socket)
{
Socket = socket;
Refcount = 1;
}
private static SocketFlags ConvertBsdSocketFlags(BsdSocketFlags bsdSocketFlags)
{
SocketFlags socketFlags = SocketFlags.None;
if (bsdSocketFlags.HasFlag(BsdSocketFlags.Oob))
{
socketFlags |= SocketFlags.OutOfBand;
}
if (bsdSocketFlags.HasFlag(BsdSocketFlags.Peek))
{
socketFlags |= SocketFlags.Peek;
}
if (bsdSocketFlags.HasFlag(BsdSocketFlags.DontRoute))
{
socketFlags |= SocketFlags.DontRoute;
}
if (bsdSocketFlags.HasFlag(BsdSocketFlags.Trunc))
{
socketFlags |= SocketFlags.Truncated;
}
if (bsdSocketFlags.HasFlag(BsdSocketFlags.CTrunc))
{
socketFlags |= SocketFlags.ControlDataTruncated;
}
bsdSocketFlags &= ~(BsdSocketFlags.Oob |
BsdSocketFlags.Peek |
BsdSocketFlags.DontRoute |
BsdSocketFlags.DontWait |
BsdSocketFlags.Trunc |
BsdSocketFlags.CTrunc);
if (bsdSocketFlags != BsdSocketFlags.None)
{
Logger.Warning?.Print(LogClass.ServiceBsd, $"Unsupported socket flags: {bsdSocketFlags}");
}
return socketFlags;
}
public LinuxError Accept(out ISocket newSocket)
{
try
{
newSocket = new ManagedSocket(Socket.Accept());
return LinuxError.SUCCESS;
}
catch (SocketException exception)
{
newSocket = null;
return WinSockHelper.ConvertError((WsaError)exception.ErrorCode);
}
}
public LinuxError Bind(IPEndPoint localEndPoint)
{
try
{
Socket.Bind(localEndPoint);
return LinuxError.SUCCESS;
}
catch (SocketException exception)
{
return WinSockHelper.ConvertError((WsaError)exception.ErrorCode);
}
}
public void Close()
{
Socket.Close();
}
public LinuxError Connect(IPEndPoint remoteEndPoint)
{
try
{
Socket.Connect(remoteEndPoint);
return LinuxError.SUCCESS;
}
catch (SocketException exception)
{
if (!Blocking && exception.ErrorCode == (int)WsaError.WSAEWOULDBLOCK)
{
return LinuxError.EINPROGRESS;
}
else
{
return WinSockHelper.ConvertError((WsaError)exception.ErrorCode);
}
}
}
public void Disconnect()
{
Socket.Disconnect(true);
}
public void Dispose()
{
Socket.Close();
Socket.Dispose();
}
public LinuxError Listen(int backlog)
{
try
{
Socket.Listen(backlog);
return LinuxError.SUCCESS;
}
catch (SocketException exception)
{
return WinSockHelper.ConvertError((WsaError)exception.ErrorCode);
}
}
public bool Poll(int microSeconds, SelectMode mode)
{
return Socket.Poll(microSeconds, mode);
}
public LinuxError Shutdown(BsdSocketShutdownFlags how)
{
try
{
Socket.Shutdown((SocketShutdown)how);
return LinuxError.SUCCESS;
}
catch (SocketException exception)
{
return WinSockHelper.ConvertError((WsaError)exception.ErrorCode);
}
}
public LinuxError Receive(out int receiveSize, Span<byte> buffer, BsdSocketFlags flags)
{
try
{
receiveSize = Socket.Receive(buffer, ConvertBsdSocketFlags(flags));
return LinuxError.SUCCESS;
}
catch (SocketException exception)
{
receiveSize = -1;
return WinSockHelper.ConvertError((WsaError)exception.ErrorCode);
}
}
public LinuxError ReceiveFrom(out int receiveSize, Span<byte> buffer, int size, BsdSocketFlags flags, out IPEndPoint remoteEndPoint)
{
remoteEndPoint = new IPEndPoint(IPAddress.Any, 0);
LinuxError result;
bool shouldBlockAfterOperation = false;
try
{
EndPoint temp = new IPEndPoint(IPAddress.Any, 0);
if (Blocking && flags.HasFlag(BsdSocketFlags.DontWait))
{
Blocking = false;
shouldBlockAfterOperation = true;
}
receiveSize = Socket.ReceiveFrom(buffer[..size], ConvertBsdSocketFlags(flags), ref temp);
remoteEndPoint = (IPEndPoint)temp;
result = LinuxError.SUCCESS;
}
catch (SocketException exception)
{
receiveSize = -1;
result = WinSockHelper.ConvertError((WsaError)exception.ErrorCode);
}
if (shouldBlockAfterOperation)
{
Blocking = true;
}
return result;
}
public LinuxError Send(out int sendSize, ReadOnlySpan<byte> buffer, BsdSocketFlags flags)
{
try
{
sendSize = Socket.Send(buffer, ConvertBsdSocketFlags(flags));
return LinuxError.SUCCESS;
}
catch (SocketException exception)
{
sendSize = -1;
return WinSockHelper.ConvertError((WsaError)exception.ErrorCode);
}
}
public LinuxError SendTo(out int sendSize, ReadOnlySpan<byte> buffer, int size, BsdSocketFlags flags, IPEndPoint remoteEndPoint)
{
try
{
sendSize = Socket.SendTo(buffer[..size], ConvertBsdSocketFlags(flags), remoteEndPoint);
return LinuxError.SUCCESS;
}
catch (SocketException exception)
{
sendSize = -1;
return WinSockHelper.ConvertError((WsaError)exception.ErrorCode);
}
}
public LinuxError GetSocketOption(BsdSocketOption option, SocketOptionLevel level, Span<byte> optionValue)
{
try
{
if (!WinSockHelper.TryConvertSocketOption(option, level, out SocketOptionName optionName))
{
Logger.Warning?.Print(LogClass.ServiceBsd, $"Unsupported GetSockOpt Option: {option} Level: {level}");
return LinuxError.EOPNOTSUPP;
}
byte[] tempOptionValue = new byte[optionValue.Length];
Socket.GetSocketOption(level, optionName, tempOptionValue);
tempOptionValue.AsSpan().CopyTo(optionValue);
return LinuxError.SUCCESS;
}
catch (SocketException exception)
{
return WinSockHelper.ConvertError((WsaError)exception.ErrorCode);
}
}
public LinuxError SetSocketOption(BsdSocketOption option, SocketOptionLevel level, ReadOnlySpan<byte> optionValue)
{
try
{
if (!WinSockHelper.TryConvertSocketOption(option, level, out SocketOptionName optionName))
{
Logger.Warning?.Print(LogClass.ServiceBsd, $"Unsupported SetSockOpt Option: {option} Level: {level}");
return LinuxError.EOPNOTSUPP;
}
int value = MemoryMarshal.Read<int>(optionValue);
if (option == BsdSocketOption.SoLinger)
{
int value2 = MemoryMarshal.Read<int>(optionValue[4..]);
Socket.SetSocketOption(level, SocketOptionName.Linger, new LingerOption(value != 0, value2));
}
else
{
Socket.SetSocketOption(level, optionName, value);
}
return LinuxError.SUCCESS;
}
catch (SocketException exception)
{
return WinSockHelper.ConvertError((WsaError)exception.ErrorCode);
}
}
public LinuxError Read(out int readSize, Span<byte> buffer)
{
return Receive(out readSize, buffer, BsdSocketFlags.None);
}
public LinuxError Write(out int writeSize, ReadOnlySpan<byte> buffer)
{
return Send(out writeSize, buffer, BsdSocketFlags.None);
}
}
}