0c1ea1212a
* Add initial implementation of the Tamper Machine * Implement Atmosphere opcodes 0, 4 and 9 * Add missing TamperCompilationException class * Implement Atmosphere conditional and loop opcodes 1, 2 and 3 * Inplement input conditional opcode 8 * Add register store opcode A * Implement extended pause/resume opcodes FF0 and FF1 * Implement extended log opcode FFF * Implement extended register conditional opcode C0 * Refactor TamperProgram to an interface * Moved Atmosphere classes to a separate subdirectory * Fix OpProcCtrl class not setting process * Implement extended register save/restore opcodes C1, C2 and C3 * Refactor code emitters to separate classes * Supress memory access errors from the Tamper Machine * Add debug information to tamper register and memory writes * Add block stack check to Atmosphere Cheat compiler * Add handheld input support to Tamper Machine * Fix code styling * Fix build id and cheat case mismatch * Fix invalid immediate size selection * Print build ids of the title * Prevent Tamper Machine from change code regions * Remove Atmosphere namespace * Remove empty cheats from the list * Prevent code modification without disabling the tampering * Fix missing addressing mode in LoadRegisterWithMemory * Fix wrong addressing in RegisterConditional * Add name to the tamper machine thread * Fix code styling
32 lines
850 B
C#
32 lines
850 B
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Tamper.Operations;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.HLE.HOS.Tamper
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{
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class Pointer : IOperand
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{
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private IOperand _position;
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private ITamperedProcess _process;
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public Pointer(IOperand position, ITamperedProcess process)
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{
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_position = position;
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_process = process;
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}
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public T Get<T>() where T : unmanaged
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{
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return _process.ReadMemory<T>(_position.Get<ulong>());
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}
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public void Set<T>(T value) where T : unmanaged
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{
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ulong position = _position.Get<ulong>();
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Logger.Debug?.Print(LogClass.TamperMachine, $"0x{position:X16}@{Unsafe.SizeOf<T>()}: {value:X}");
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_process.WriteMemory(position, value);
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}
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}
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}
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