Ryujinx/ChocolArm64/Translator.cs
gdkchan 36b9ab0e48
Add ARM32 support on the translator (#561)
* Remove ARM32 interpreter and add ARM32 support on the translator

* Nits.

* Rename Cond -> Condition

* Align code again

* Rename Data to Alu

* Enable ARM32 support and handle undefined instructions

* Use the IsThumb method to check if its a thumb opcode

* Remove another 32-bits check
2019-01-24 23:59:53 -02:00

120 lines
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3.6 KiB
C#

using ChocolArm64.Decoders;
using ChocolArm64.Events;
using ChocolArm64.Memory;
using ChocolArm64.State;
using ChocolArm64.Translation;
using System;
namespace ChocolArm64
{
public class Translator
{
private TranslatorCache _cache;
public event EventHandler<CpuTraceEventArgs> CpuTrace;
public bool EnableCpuTrace { get; set; }
public Translator()
{
_cache = new TranslatorCache();
}
internal void ExecuteSubroutine(CpuThread thread, long position)
{
ExecuteSubroutine(thread.ThreadState, thread.Memory, position);
}
private void ExecuteSubroutine(CpuThreadState state, MemoryManager memory, long position)
{
do
{
if (EnableCpuTrace)
{
CpuTrace?.Invoke(this, new CpuTraceEventArgs(position));
}
if (!_cache.TryGetSubroutine(position, out TranslatedSub sub))
{
sub = TranslateTier0(memory, position, state.GetExecutionMode());
}
if (sub.ShouldReJit())
{
TranslateTier1(memory, position, state.GetExecutionMode());
}
position = sub.Execute(state, memory);
}
while (position != 0 && state.Running);
}
internal bool HasCachedSub(long position)
{
return _cache.HasSubroutine(position);
}
private TranslatedSub TranslateTier0(MemoryManager memory, long position, ExecutionMode mode)
{
Block block = Decoder.DecodeBasicBlock(memory, position, mode);
ILEmitterCtx context = new ILEmitterCtx(_cache, block);
string subName = GetSubroutineName(position);
ILMethodBuilder ilMthdBuilder = new ILMethodBuilder(context.GetILBlocks(), subName);
TranslatedSub subroutine = ilMthdBuilder.GetSubroutine();
subroutine.SetType(TranslatedSubType.SubTier0);
_cache.AddOrUpdate(position, subroutine, block.OpCodes.Count);
return subroutine;
}
private void TranslateTier1(MemoryManager memory, long position, ExecutionMode mode)
{
Block graph = Decoder.DecodeSubroutine(_cache, memory, position, mode);
ILEmitterCtx context = new ILEmitterCtx(_cache, graph);
ILBlock[] ilBlocks = context.GetILBlocks();
string subName = GetSubroutineName(position);
ILMethodBuilder ilMthdBuilder = new ILMethodBuilder(ilBlocks, subName);
TranslatedSub subroutine = ilMthdBuilder.GetSubroutine();
subroutine.SetType(TranslatedSubType.SubTier1);
int ilOpCount = 0;
foreach (ILBlock ilBlock in ilBlocks)
{
ilOpCount += ilBlock.Count;
}
_cache.AddOrUpdate(position, subroutine, ilOpCount);
//Mark all methods that calls this method for ReJiting,
//since we can now call it directly which is faster.
if (_cache.TryGetSubroutine(position, out TranslatedSub oldSub))
{
foreach (long callerPos in oldSub.GetCallerPositions())
{
if (_cache.TryGetSubroutine(position, out TranslatedSub callerSub))
{
callerSub.MarkForReJit();
}
}
}
}
private string GetSubroutineName(long position)
{
return $"Sub{position:x16}";
}
}
}