Ryujinx/Ryujinx.Graphics/Gpu
2018-04-08 17:09:41 -03:00
..
BlockLinearSwizzle.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
INvGpuEngine.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ISwizzle.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
LinearSwizzle.cs Use correct pitch value when decoding linear swizzle textures 2018-04-08 17:09:41 -03:00
MacroInterpreter.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NsGpu.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NsGpuMemoryMgr.cs Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData 2018-02-27 20:45:07 -03:00
NsGpuPBEntry.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NvGpuEngine.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NvGpuEngine3d.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NvGpuEngine3dReg.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NvGpuFifo.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NvGpuFifoMeth.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NvGpuMethod.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
NvGpuPushBuffer.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
Texture.cs Use correct pitch value when decoding linear swizzle textures 2018-04-08 17:09:41 -03:00
TextureFactory.cs Use correct pitch value when decoding linear swizzle textures 2018-04-08 17:09:41 -03:00
TextureReader.cs Use correct pitch value when decoding linear swizzle textures 2018-04-08 17:09:41 -03:00
TextureSwizzle.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00