mirror of
https://github.com/Ryujinx/Ryujinx.git
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* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787c
.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Apply previous refactorings to the merged code
120 lines
2.7 KiB
C#
120 lines
2.7 KiB
C#
using Ryujinx.Audio;
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using Ryujinx.Graphics;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.Input;
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using System;
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using System.Threading;
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namespace Ryujinx.HLE
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{
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public class Switch : IDisposable
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{
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internal IAalOutput AudioOut { get; private set; }
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internal DeviceMemory Memory { get; private set; }
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internal NvGpu Gpu { get; private set; }
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internal VirtualFileSystem FileSystem { get; private set; }
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public Horizon System { get; private set; }
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public PerformanceStatistics Statistics { get; private set; }
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public Hid Hid { get; private set; }
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public bool EnableDeviceVsync { get; set; } = true;
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public AutoResetEvent VsyncEvent { get; private set; }
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public event EventHandler Finish;
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public Switch(IGalRenderer renderer, IAalOutput audioOut)
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{
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if (renderer == null)
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{
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throw new ArgumentNullException(nameof(renderer));
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}
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if (audioOut == null)
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{
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throw new ArgumentNullException(nameof(audioOut));
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}
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AudioOut = audioOut;
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Memory = new DeviceMemory();
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Gpu = new NvGpu(renderer);
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FileSystem = new VirtualFileSystem();
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System = new Horizon(this);
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Statistics = new PerformanceStatistics();
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Hid = new Hid(this, System.HidBaseAddress);
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VsyncEvent = new AutoResetEvent(true);
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}
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public void LoadCart(string exeFsDir, string romFsFile = null)
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{
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System.LoadCart(exeFsDir, romFsFile);
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}
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public void LoadXci(string xciFile)
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{
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System.LoadXci(xciFile);
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}
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public void LoadNca(string ncaFile)
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{
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System.LoadNca(ncaFile);
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}
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public void LoadNsp(string nspFile)
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{
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System.LoadNsp(nspFile);
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}
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public void LoadProgram(string fileName)
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{
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System.LoadProgram(fileName);
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}
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public bool WaitFifo()
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{
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return Gpu.Pusher.WaitForCommands();
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}
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public void ProcessFrame()
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{
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Gpu.Pusher.DispatchCalls();
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}
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internal void Unload()
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{
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FileSystem.Dispose();
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Memory.Dispose();
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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System.Dispose();
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VsyncEvent.Dispose();
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}
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}
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}
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}
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