Ryujinx/Ryujinx.HLE
Thomas Guillemard 37bf02f057 TimeZone implements cmd 0, 1, 2, 3, 4 and 100 (#250)
The implementation of the TimezoneRule isn't matching hardware but
doesn't need to be accurate (games are only passing the value)
2018-07-13 23:35:19 +02:00
..
Gpu Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10 and 12x12 (#249) 2018-07-12 21:27:59 -03:00
Hid Add Controller Support (#196) 2018-07-02 19:08:54 -03:00
Loaders Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
Logging Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
OsHle TimeZone implements cmd 0, 1, 2, 3, 4 and 100 (#250) 2018-07-13 23:35:19 +02:00
Settings Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
PerformanceStatistics.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
Ryujinx.HLE.csproj Add linux-x64 to RID property to make tests works on linux (#205) 2018-06-30 12:43:04 -03:00
Switch.cs Loop GLScreen with custom method (#244) 2018-07-12 14:03:52 -03:00
VirtualFileSystem.cs Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00