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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
19 lines
369 B
C#
19 lines
369 B
C#
namespace Ryujinx.HLE.Ui
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{
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public readonly struct ThemeColor
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{
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public float A { get; }
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public float R { get; }
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public float G { get; }
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public float B { get; }
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public ThemeColor(float a, float r, float g, float b)
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{
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A = a;
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R = r;
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G = g;
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B = b;
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}
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}
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}
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