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* Rewrite shader decoding stage * Fix P2R constant buffer encoding * Fix PSET/PSETP * PR feedback * Log unimplemented shader instructions * Implement NOP * Remove using * PR feedback
27 lines
761 B
C#
27 lines
761 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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readonly struct InstOp
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{
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public readonly ulong Address;
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public readonly ulong RawOpCode;
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public readonly InstEmitter Emitter;
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public readonly InstProps Props;
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public readonly InstName Name;
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public InstOp(ulong address, ulong rawOpCode, InstName name, InstEmitter emitter, InstProps props)
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{
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Address = address;
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RawOpCode = rawOpCode;
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Name = name;
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Emitter = emitter;
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Props = props;
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}
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public ulong GetAbsoluteAddress()
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{
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return (ulong)((long)Address + (((int)(RawOpCode >> 20) << 8) >> 8) + 8);
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}
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}
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} |