Ryujinx/ChocolArm64
2018-02-23 21:59:38 -03:00
..
Decoder Add FRINTP instruction, fix opcode ctor call method creation with multithreading 2018-02-22 16:26:11 -03:00
Exceptions Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
Instruction Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions 2018-02-23 21:59:38 -03:00
Memory Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
State Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
Translation Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
ABitUtils.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
AOpCodeTable.cs Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions 2018-02-23 21:59:38 -03:00
AOptimizations.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
AThread.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
ATranslatedSub.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
ATranslator.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
ChocolArm64.csproj Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00