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AtomicMinMaxS32Shared.glsl
Add support for shader atomic min/max (S32) ( #1948 )
2021-01-26 17:38:33 +11:00
AtomicMinMaxS32Storage.glsl
Add support for shader atomic min/max (S32) ( #1948 )
2021-01-26 17:38:33 +11:00
HelperFunctionNames.cs
Add support for shader atomic min/max (S32) ( #1948 )
2021-01-26 17:38:33 +11:00
MultiplyHighS32.glsl
Support shared color mask, implement more shader instructions
2020-01-09 02:13:00 +01:00
MultiplyHighU32.glsl
Support shared color mask, implement more shader instructions
2020-01-09 02:13:00 +01:00
Shuffle.glsl
Support multiple destination operands on shader IR and shuffle predicates ( #1964 )
2021-01-28 10:59:47 +11:00
ShuffleDown.glsl
Support multiple destination operands on shader IR and shuffle predicates ( #1964 )
2021-01-28 10:59:47 +11:00
ShuffleUp.glsl
Support multiple destination operands on shader IR and shuffle predicates ( #1964 )
2021-01-28 10:59:47 +11:00
ShuffleXor.glsl
Support multiple destination operands on shader IR and shuffle predicates ( #1964 )
2021-01-28 10:59:47 +11:00
SwizzleAdd.glsl
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
TexelFetchScale_cp.glsl
Replace BGRA and scale uniforms with a uniform block ( #2496 )
2021-08-11 21:33:43 +02:00
TexelFetchScale_fp.glsl
Replace BGRA and scale uniforms with a uniform block ( #2496 )
2021-08-11 21:33:43 +02:00