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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
25 lines
800 B
C#
25 lines
800 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCodeMemPair : OpCodeMemImm
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{
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public int Rt2 { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeMemPair(inst, address, opCode);
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public OpCodeMemPair(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Rt2 = (opCode >> 10) & 0x1f;
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WBack = ((opCode >> 23) & 0x1) != 0;
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PostIdx = ((opCode >> 23) & 0x3) == 1;
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Extend64 = ((opCode >> 30) & 0x3) == 1;
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Size = ((opCode >> 31) & 0x1) | 2;
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DecodeImm(opCode);
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}
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protected void DecodeImm(int opCode)
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{
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Immediate = ((long)(opCode >> 15) << 57) >> (57 - Size);
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}
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}
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} |