Ryujinx/src/Ryujinx.Graphics.Shader/Translation/Ssa.cs
TSRBerry 9becbd7d72
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
2023-06-28 08:59:13 +02:00

375 lines
11 KiB
C#

using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Translation
{
static class Ssa
{
private const int GprsAndPredsCount = RegisterConsts.GprsCount + RegisterConsts.PredsCount;
private class DefMap
{
private readonly Dictionary<Register, Operand> _map;
private readonly long[] _phiMasks;
public DefMap()
{
_map = new Dictionary<Register, Operand>();
_phiMasks = new long[(RegisterConsts.TotalCount + 63) / 64];
}
public bool TryAddOperand(Register reg, Operand operand)
{
return _map.TryAdd(reg, operand);
}
public bool TryGetOperand(Register reg, out Operand operand)
{
return _map.TryGetValue(reg, out operand);
}
public bool AddPhi(Register reg)
{
int key = GetKeyFromRegister(reg);
int index = key / 64;
int bit = key & 63;
long mask = 1L << bit;
if ((_phiMasks[index] & mask) != 0)
{
return false;
}
_phiMasks[index] |= mask;
return true;
}
public bool HasPhi(Register reg)
{
int key = GetKeyFromRegister(reg);
int index = key / 64;
int bit = key & 63;
return (_phiMasks[index] & (1L << bit)) != 0;
}
}
private class LocalDefMap
{
private readonly Operand[] _map;
private readonly int[] _uses;
public int UseCount { get; private set; }
public LocalDefMap()
{
_map = new Operand[RegisterConsts.TotalCount];
_uses = new int[RegisterConsts.TotalCount];
}
public Operand Get(int key)
{
return _map[key];
}
public void Add(int key, Operand operand)
{
if (_map[key] == null)
{
_uses[UseCount++] = key;
}
_map[key] = operand;
}
public Operand GetUse(int index, out int key)
{
key = _uses[index];
return _map[key];
}
public void Clear()
{
for (int i = 0; i < UseCount; i++)
{
_map[_uses[i]] = null;
}
UseCount = 0;
}
}
private readonly struct Definition
{
public BasicBlock Block { get; }
public Operand Local { get; }
public Definition(BasicBlock block, Operand local)
{
Block = block;
Local = local;
}
}
public static void Rename(BasicBlock[] blocks)
{
DefMap[] globalDefs = new DefMap[blocks.Length];
LocalDefMap localDefs = new();
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
globalDefs[blkIndex] = new DefMap();
}
Queue<BasicBlock> dfPhiBlocks = new();
// First pass, get all defs and locals uses.
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
Operand RenameLocal(Operand operand)
{
if (operand != null && operand.Type == OperandType.Register)
{
Operand local = localDefs.Get(GetKeyFromRegister(operand.GetRegister()));
operand = local ?? operand;
}
return operand;
}
BasicBlock block = blocks[blkIndex];
LinkedListNode<INode> node = block.Operations.First;
while (node != null)
{
if (node.Value is Operation operation)
{
for (int index = 0; index < operation.SourcesCount; index++)
{
operation.SetSource(index, RenameLocal(operation.GetSource(index)));
}
for (int index = 0; index < operation.DestsCount; index++)
{
Operand dest = operation.GetDest(index);
if (dest != null && dest.Type == OperandType.Register)
{
Operand local = Local();
localDefs.Add(GetKeyFromRegister(dest.GetRegister()), local);
operation.SetDest(index, local);
}
}
}
node = node.Next;
}
int localUses = localDefs.UseCount;
for (int index = 0; index < localUses; index++)
{
Operand local = localDefs.GetUse(index, out int key);
Register reg = GetRegisterFromKey(key);
globalDefs[block.Index].TryAddOperand(reg, local);
dfPhiBlocks.Enqueue(block);
while (dfPhiBlocks.TryDequeue(out BasicBlock dfPhiBlock))
{
foreach (BasicBlock domFrontier in dfPhiBlock.DominanceFrontiers)
{
if (globalDefs[domFrontier.Index].AddPhi(reg))
{
dfPhiBlocks.Enqueue(domFrontier);
}
}
}
}
localDefs.Clear();
}
// Second pass, rename variables with definitions on different blocks.
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
BasicBlock block = blocks[blkIndex];
Operand RenameGlobal(Operand operand)
{
if (operand != null && operand.Type == OperandType.Register)
{
int key = GetKeyFromRegister(operand.GetRegister());
Operand local = localDefs.Get(key);
if (local != null)
{
return local;
}
operand = FindDefinitionForCurr(globalDefs, block, operand.GetRegister());
localDefs.Add(key, operand);
}
return operand;
}
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
{
if (node.Value is Operation operation)
{
for (int index = 0; index < operation.SourcesCount; index++)
{
operation.SetSource(index, RenameGlobal(operation.GetSource(index)));
}
}
}
if (blkIndex < blocks.Length - 1)
{
localDefs.Clear();
}
}
}
private static Operand FindDefinitionForCurr(DefMap[] globalDefs, BasicBlock current, Register reg)
{
if (globalDefs[current.Index].HasPhi(reg))
{
return InsertPhi(globalDefs, current, reg);
}
if (current != current.ImmediateDominator)
{
return FindDefinition(globalDefs, current.ImmediateDominator, reg).Local;
}
return Undef();
}
private static Definition FindDefinition(DefMap[] globalDefs, BasicBlock current, Register reg)
{
foreach (BasicBlock block in SelfAndImmediateDominators(current))
{
DefMap defMap = globalDefs[block.Index];
if (defMap.TryGetOperand(reg, out Operand lastDef))
{
return new Definition(block, lastDef);
}
if (defMap.HasPhi(reg))
{
return new Definition(block, InsertPhi(globalDefs, block, reg));
}
}
return new Definition(current, Undef());
}
private static IEnumerable<BasicBlock> SelfAndImmediateDominators(BasicBlock block)
{
while (block != block.ImmediateDominator)
{
yield return block;
block = block.ImmediateDominator;
}
yield return block;
}
private static Operand InsertPhi(DefMap[] globalDefs, BasicBlock block, Register reg)
{
// This block has a Phi that has not been materialized yet, but that
// would define a new version of the variable we're looking for. We need
// to materialize the Phi, add all the block/operand pairs into the Phi, and
// then use the definition from that Phi.
Operand local = Local();
PhiNode phi = new(local);
AddPhi(block, phi);
globalDefs[block.Index].TryAddOperand(reg, local);
foreach (BasicBlock predecessor in block.Predecessors)
{
Definition def = FindDefinition(globalDefs, predecessor, reg);
phi.AddSource(def.Block, def.Local);
}
return local;
}
private static void AddPhi(BasicBlock block, PhiNode phi)
{
LinkedListNode<INode> node = block.Operations.First;
if (node != null)
{
while (node.Next?.Value is PhiNode)
{
node = node.Next;
}
}
if (node?.Value is PhiNode)
{
block.Operations.AddAfter(node, phi);
}
else
{
block.Operations.AddFirst(phi);
}
}
private static int GetKeyFromRegister(Register reg)
{
if (reg.Type == RegisterType.Gpr)
{
return reg.Index;
}
else if (reg.Type == RegisterType.Predicate)
{
return RegisterConsts.GprsCount + reg.Index;
}
else /* if (reg.Type == RegisterType.Flag) */
{
return GprsAndPredsCount + reg.Index;
}
}
private static Register GetRegisterFromKey(int key)
{
if (key < RegisterConsts.GprsCount)
{
return new Register(key, RegisterType.Gpr);
}
else if (key < GprsAndPredsCount)
{
return new Register(key - RegisterConsts.GprsCount, RegisterType.Predicate);
}
else /* if (key < RegisterConsts.TotalCount) */
{
return new Register(key - GprsAndPredsCount, RegisterType.Flag);
}
}
}
}