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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
24 lines
782 B
C#
24 lines
782 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCodeSystem : OpCode
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{
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public int Rt { get; }
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public int Op2 { get; }
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public int CRm { get; }
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public int CRn { get; }
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public int Op1 { get; }
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public int Op0 { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeSystem(inst, address, opCode);
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public OpCodeSystem(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Rt = (opCode >> 0) & 0x1f;
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Op2 = (opCode >> 5) & 0x7;
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CRm = (opCode >> 8) & 0xf;
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CRn = (opCode >> 12) & 0xf;
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Op1 = (opCode >> 16) & 0x7;
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Op0 = ((opCode >> 19) & 0x1) | 2;
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}
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}
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} |