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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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.. | ||
AllocationResult.cs | ||
CopyResolver.cs | ||
HybridAllocator.cs | ||
IRegisterAllocator.cs | ||
LinearScanAllocator.cs | ||
LiveInterval.cs | ||
LiveIntervalList.cs | ||
LiveRange.cs | ||
RegisterMasks.cs | ||
StackAllocator.cs | ||
UseList.cs |