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* ava: Cleanup AppHost This PR cleaned up the AppHost file a bit (adding the infamous extra spaces to improve readability), resorting private vars, remove useless vars, and improve the code here and there, like the AudioBackend check. Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com> * Remove 'renderer" * Revert currentTime * revert if condition Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
89 lines
2.5 KiB
C#
89 lines
2.5 KiB
C#
using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Memory;
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using System.Threading;
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using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
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namespace Ryujinx.Audio.Backends.Dummy
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{
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public class DummyHardwareDeviceDriver : IHardwareDeviceDriver
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{
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private ManualResetEvent _updateRequiredEvent;
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private ManualResetEvent _pauseEvent;
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public static bool IsSupported => true;
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public DummyHardwareDeviceDriver()
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{
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_updateRequiredEvent = new ManualResetEvent(false);
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_pauseEvent = new ManualResetEvent(true);
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}
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public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
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{
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if (sampleRate == 0)
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{
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sampleRate = Constants.TargetSampleRate;
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}
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if (channelCount == 0)
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{
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channelCount = 2;
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}
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if (direction == Direction.Output)
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{
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return new DummyHardwareDeviceSessionOutput(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
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}
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else
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{
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return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount);
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}
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}
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public ManualResetEvent GetUpdateRequiredEvent()
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{
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return _updateRequiredEvent;
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}
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public ManualResetEvent GetPauseEvent()
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{
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return _pauseEvent;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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// NOTE: The _updateRequiredEvent will be disposed somewhere else.
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_pauseEvent.Dispose();
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}
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}
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public bool SupportsSampleRate(uint sampleRate)
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{
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return true;
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}
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public bool SupportsSampleFormat(SampleFormat sampleFormat)
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{
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return true;
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}
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public bool SupportsDirection(Direction direction)
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{
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return direction == Direction.Output || direction == Direction.Input;
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}
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public bool SupportsChannelCount(uint channelCount)
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{
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return channelCount == 1 || channelCount == 2 || channelCount == 6;
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}
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}
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} |