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BackgroundDiskCacheWriter.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
BinarySerializer.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
CompressionAlgorithm.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
DiskCacheCommon.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
DiskCacheGpuAccessor.cs
Use index fragment shader output when dual source blend is enabled ( #4404 )
2023-04-05 05:25:19 +02:00
DiskCacheGuestStorage.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
DiskCacheHostStorage.cs
Use index fragment shader output when dual source blend is enabled ( #4404 )
2023-04-05 05:25:19 +02:00
DiskCacheLoadException.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
DiskCacheLoadResult.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
DiskCacheOutputStreams.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
GuestCodeAndCbData.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
ParallelDiskCacheLoader.cs
Move gl_Layer to vertex shader if geometry is not supported ( #4368 )
2023-02-25 10:39:51 +00:00
ShaderBinarySerializer.cs
Reducing memory allocations ( #4537 )
2023-03-17 13:14:50 +01:00