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* amadeus: Allow OOB read of GC-ADPCM coefficients Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge" * amadeus: Fix wrong variable usage in delay effect We should transform the delay line values, not the input. * amadeus: Update GroupedBiquadFilterCommand documentation * amadeus: Simplify PoolMapper alignment checks * amadeus: Update Surround delay effect matrix to REV11 * amadeus: Add drop parameter support and use 32 bits integers for estimate time Also implement accurate ExecuteAudioRendererRendering stub. * Address gdkchan's comments * Address gdkchan's other comments * Address gdkchan's comment
24 lines
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551 B
C#
24 lines
No EOL
551 B
C#
namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class ClearMixBufferCommand : ICommand
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public CommandType CommandType => CommandType.ClearMixBuffer;
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public uint EstimatedProcessingTime { get; set; }
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public ClearMixBufferCommand(int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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}
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public void Process(CommandList context)
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{
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context.ClearBuffers();
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}
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}
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} |