14ce9e1567
* Initial commit with a lot of testing stuff. * Partial Unmap Cleanup Part 1 * Fix some minor issues, hopefully windows tests. * Disable partial unmap tests on macos for now Weird issue. * Goodbye magic number * Add COMPlus_EnableAlternateStackCheck for tests `COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler. * Address some feedback * Force retry when memory is mapped in memory tracking This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry. This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues. This should fix random crashes in Xenoblade Chronicles 2. * Use IsRangeMapped * Suppress MockMemoryManager.UnmapEvent warning This event is not signalled by the mock memory manager. * Remove 4kb mapping
84 lines
2.9 KiB
C#
84 lines
2.9 KiB
C#
using ARMeilleure.IntermediateRepresentation;
|
|
using ARMeilleure.Translation;
|
|
using System;
|
|
|
|
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
|
|
|
namespace ARMeilleure.Signal
|
|
{
|
|
public struct NativeWriteLoopState
|
|
{
|
|
public int Running;
|
|
public int Error;
|
|
}
|
|
|
|
public static class TestMethods
|
|
{
|
|
public delegate bool DebugPartialUnmap();
|
|
public delegate int DebugThreadLocalMapGetOrReserve(int threadId, int initialState);
|
|
public delegate void DebugNativeWriteLoop(IntPtr nativeWriteLoopPtr, IntPtr writePtr);
|
|
|
|
public static DebugPartialUnmap GenerateDebugPartialUnmap()
|
|
{
|
|
EmitterContext context = new EmitterContext();
|
|
|
|
var result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context);
|
|
|
|
context.Return(result);
|
|
|
|
// Compile and return the function.
|
|
|
|
ControlFlowGraph cfg = context.GetControlFlowGraph();
|
|
|
|
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
|
|
|
|
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<DebugPartialUnmap>();
|
|
}
|
|
|
|
public static DebugThreadLocalMapGetOrReserve GenerateDebugThreadLocalMapGetOrReserve(IntPtr structPtr)
|
|
{
|
|
EmitterContext context = new EmitterContext();
|
|
|
|
var result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1));
|
|
|
|
context.Return(result);
|
|
|
|
// Compile and return the function.
|
|
|
|
ControlFlowGraph cfg = context.GetControlFlowGraph();
|
|
|
|
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
|
|
|
|
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<DebugThreadLocalMapGetOrReserve>();
|
|
}
|
|
|
|
public static DebugNativeWriteLoop GenerateDebugNativeWriteLoop()
|
|
{
|
|
EmitterContext context = new EmitterContext();
|
|
|
|
// Loop a write to the target address until "running" is false.
|
|
|
|
Operand structPtr = context.Copy(context.LoadArgument(OperandType.I64, 0));
|
|
Operand writePtr = context.Copy(context.LoadArgument(OperandType.I64, 1));
|
|
|
|
Operand loopLabel = Label();
|
|
context.MarkLabel(loopLabel);
|
|
|
|
context.Store(writePtr, Const(12345));
|
|
|
|
Operand running = context.Load(OperandType.I32, structPtr);
|
|
|
|
context.BranchIfTrue(loopLabel, running);
|
|
|
|
context.Return();
|
|
|
|
// Compile and return the function.
|
|
|
|
ControlFlowGraph cfg = context.GetControlFlowGraph();
|
|
|
|
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
|
|
|
|
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq).Map<DebugNativeWriteLoop>();
|
|
}
|
|
}
|
|
}
|