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CodeGen
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SPIR-V: Fix tessellation control shader output types (#3807)
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2022-10-29 13:45:30 -03:00 |
Decoders
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Improve shader BRX instruction code generation (#3759)
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2022-10-15 23:20:16 +00:00 |
Instructions
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Improve shader BRX instruction code generation (#3759)
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2022-10-15 23:20:16 +00:00 |
IntermediateRepresentation
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Fix bindless 1D textures having a buffer type on the shader (#3697)
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2022-09-13 08:53:55 +02:00 |
StructuredIr
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SPIR-V: Fix tessellation control shader output types (#3807)
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2022-10-29 13:45:30 -03:00 |
Translation
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Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781)
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2022-10-21 04:48:21 +00:00 |
AlphaTestOp.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
AttributeType.cs
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Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
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2022-08-20 16:20:27 -03:00 |
BufferDescriptor.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
BufferUsageFlags.cs
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Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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2021-01-17 17:08:06 -03:00 |
Constants.cs
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Initial support for shader attribute indexing (#2546)
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2021-08-27 01:44:47 +02:00 |
IGpuAccessor.cs
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Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)
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2022-09-10 13:20:23 +00:00 |
InputTopology.cs
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Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
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2022-04-08 12:42:39 +02:00 |
OutputTopology.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
Ryujinx.Graphics.Shader.csproj
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
SamplerType.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
ShaderProgram.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ShaderProgramInfo.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ShaderStage.cs
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Add support for render scale to vertex stage. (#2763)
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2022-01-08 14:48:48 -03:00 |
SupportBuffer.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
TessPatchType.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
TessSpacing.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
TextureDescriptor.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
TextureFormat.cs
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Removed extra semicolons. (#3594)
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2022-08-17 09:05:15 +02:00 |
TextureHandle.cs
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Allow bindless textures with handles from unbound constant buffer (#3706)
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2022-09-19 15:35:47 -03:00 |
TextureUsageFlags.cs
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Add support for fragment shader interlock (#2768)
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2021-10-28 19:53:12 -03:00 |