470a8031a4
* time: Update for 15.0.0 changes Last time we did an upgrade on the time service was during 9.x era, it was about time to take back that reverse again! 15.0.0 added a new structure on the shared memory to get steady clock raw timepoints with a granularity in nanoseconds. This commit implements this new part. I plan to write a follow up with a bit of refactoring of this ancient part of the emulator. As always, reverse and work done by your truly. PS: As a reminder, if this change is reused anywhere else, work should be credited as Ryujinx and not my person. * time: Do not set setup value to posix time This should fix local and network clock returning 0 under usage with shared memory. This probably fix #2430. * Address gdkchan's comment * Fix internal offset not working since changes and ensure that user clock have a valid clock id * time: Report auto correcting clock and hardcode steady clock unique id Fix Pokemon Sword Pokejobs for real. * Address gdkchan's comment |
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.. | ||
Applets | ||
Diagnostics/Demangler | ||
Ipc | ||
Kernel | ||
Services | ||
SystemState | ||
Tamper | ||
ArmProcessContext.cs | ||
ArmProcessContextFactory.cs | ||
HomebrewRomFsStream.cs | ||
Horizon.cs | ||
IdDictionary.cs | ||
LibHacHorizonManager.cs | ||
ModLoader.cs | ||
ResultCode.cs | ||
ServiceCtx.cs | ||
TamperMachine.cs | ||
UserChannelPersistence.cs |