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This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
62 lines
2.4 KiB
C#
62 lines
2.4 KiB
C#
using System.Collections.Generic;
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namespace Ryujinx.Audio.Renderer.Device
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{
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/// <summary>
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/// Represent an instance containing a registry of <see cref="VirtualDeviceSession"/>.
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/// </summary>
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public class VirtualDeviceSessionRegistry
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{
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/// <summary>
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/// The session registry, used to store the sessions of a given AppletResourceId.
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/// </summary>
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private Dictionary<ulong, VirtualDeviceSession[]> _sessionsRegistry = new Dictionary<ulong, VirtualDeviceSession[]>();
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/// <summary>
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/// The default <see cref="VirtualDevice"/>.
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/// </summary>
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/// <remarks>This is used when the USB device is the default one on older revision.</remarks>
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public VirtualDevice DefaultDevice => VirtualDevice.Devices[0];
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/// <summary>
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/// The current active <see cref="VirtualDevice"/>.
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/// </summary>
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// TODO: make this configurable
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public VirtualDevice ActiveDevice = VirtualDevice.Devices[2];
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/// <summary>
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/// Get the associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId.
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/// </summary>
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/// <param name="resourceAppletId">The AppletResourceId used.</param>
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/// <returns>The associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId.</returns>
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public VirtualDeviceSession[] GetSessionByAppletResourceId(ulong resourceAppletId)
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{
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if (_sessionsRegistry.TryGetValue(resourceAppletId, out VirtualDeviceSession[] result))
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{
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return result;
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}
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result = CreateSessionsFromBehaviourContext();
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_sessionsRegistry.Add(resourceAppletId, result);
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return result;
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}
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/// <summary>
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/// Create a new array of sessions for each <see cref="VirtualDevice"/>.
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/// </summary>
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/// <returns>A new array of sessions for each <see cref="VirtualDevice"/>.</returns>
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private static VirtualDeviceSession[] CreateSessionsFromBehaviourContext()
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{
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VirtualDeviceSession[] virtualDeviceSession = new VirtualDeviceSession[VirtualDevice.Devices.Length];
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for (int i = 0; i < virtualDeviceSession.Length; i++)
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{
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virtualDeviceSession[i] = new VirtualDeviceSession(VirtualDevice.Devices[i]);
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}
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return virtualDeviceSession;
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}
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}
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} |