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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
29 lines
904 B
C#
29 lines
904 B
C#
namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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{
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/// <summary>
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/// Guest shader code and constant buffer data accessed by the shader.
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/// </summary>
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readonly struct GuestCodeAndCbData
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{
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/// <summary>
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/// Maxwell binary shader code.
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/// </summary>
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public byte[] Code { get; }
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/// <summary>
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/// Constant buffer 1 data accessed by the shader.
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/// </summary>
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public byte[] Cb1Data { get; }
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/// <summary>
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/// Creates a new instance of the guest shader code and constant buffer data.
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/// </summary>
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/// <param name="code">Maxwell binary shader code</param>
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/// <param name="cb1Data">Constant buffer 1 data accessed by the shader</param>
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public GuestCodeAndCbData(byte[] code, byte[] cb1Data)
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{
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Code = code;
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Cb1Data = cb1Data;
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}
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}
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} |