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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
20 lines
496 B
C#
20 lines
496 B
C#
using Ryujinx.Graphics.Shader.Translation;
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using Spv.Generator;
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namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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readonly struct OperationResult
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{
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public static OperationResult Invalid => new OperationResult(AggregateType.Invalid, null);
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public AggregateType Type { get; }
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public Instruction Value { get; }
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public OperationResult(AggregateType type, Instruction value)
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{
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Type = type;
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Value = value;
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}
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}
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}
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