Ryujinx/Ryujinx.HLE/HOS/Services/Ssl/ResultCode.cs
Mary 3fa7ef21b4
ssl: Implement SSL connectivity (#2961)
* implement certain servicessl functions

* ssl: Implement more of SSL connection and abstract it

This adds support to non blocking SSL operations and unlink the SSL
implementation from the IPC logic.

* Rename SslDefaultSocketConnection to SslManagedSocketConnection

* Fix regression on Pokemon TV

* Address gdkchan's comment

* Simplify value read from previous commit

* ssl: some changes

- Implement builtin certificates parsing and retrieving
- Fix issues with SSL version handling
- Improve managed SSL socket error handling
- Ensure to only return a certificate on DoHandshake when actually requested

* Add missing BuiltInCertificateManager initialization call

* Address gdkchan's comment

* Address Ack's comment

Co-authored-by: InvoxiPlayGames <webmaster@invoxiplaygames.uk>
2022-01-13 23:29:04 +01:00

20 lines
845 B
C#

namespace Ryujinx.HLE.HOS.Services.Ssl
{
public enum ResultCode
{
OsModuleId = 123,
ErrorCodeShift = 9,
Success = 0,
NoSocket = (103 << ErrorCodeShift) | OsModuleId,
InvalidSocket = (106 << ErrorCodeShift) | OsModuleId,
InvalidCertBufSize = (112 << ErrorCodeShift) | OsModuleId,
InvalidOption = (126 << ErrorCodeShift) | OsModuleId,
CertBufferTooSmall = (202 << ErrorCodeShift) | OsModuleId,
AlreadyInUse = (203 << ErrorCodeShift) | OsModuleId,
WouldBlock = (204 << ErrorCodeShift) | OsModuleId,
Timeout = (205 << ErrorCodeShift) | OsModuleId,
ConnectionReset = (209 << ErrorCodeShift) | OsModuleId,
ConnectionAbort = (210 << ErrorCodeShift) | OsModuleId
}
}