Ryujinx/Ryujinx.Horizon/Sdk/OsTypes/Event.cs
gdkchan 08831eecf7
IPC refactor part 3+4: New server HIPC message processor (#4188)
* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization

* Make types match on calls to AlignUp/AlignDown

* Formatting

* Address some PR feedback

* Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations

* Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory

* Implement EventType

* Address more PR feedback

* Log request processing errors since they are not normal

* Rename waitable to multiwait and add missing lock

* PR feedback

* Ac_K PR feedback
2023-01-04 23:15:45 +01:00

62 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
namespace Ryujinx.Horizon.Sdk.OsTypes
{
class Event : IDisposable
{
private EventType _event;
public object EventLock => _event.Lock;
public LinkedList<MultiWaitHolderBase> MultiWaitHolders => _event.MultiWaitHolders;
public Event(EventClearMode clearMode)
{
Os.InitializeEvent(out _event, signaled: false, clearMode);
}
public TriBool IsSignaledThreadUnsafe()
{
return _event.Signaled ? TriBool.True : TriBool.False;
}
public void Wait()
{
Os.WaitEvent(ref _event);
}
public bool TryWait()
{
return Os.TryWaitEvent(ref _event);
}
public bool TimedWait(TimeSpan timeout)
{
return Os.TimedWaitEvent(ref _event, timeout);
}
public void Signal()
{
Os.SignalEvent(ref _event);
}
public void Clear()
{
Os.ClearEvent(ref _event);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
Os.FinalizeEvent(ref _event);
}
}
public void Dispose()
{
Dispose(true);
}
}
}