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* Support NVDEC H264 interlaced video decoding and VIC deinterlacing * Remove unused code
62 lines
2 KiB
C#
62 lines
2 KiB
C#
using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Vic.Image;
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using Ryujinx.Graphics.Vic.Types;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Vic
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{
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public class VicDevice : IDeviceState
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{
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private readonly MemoryManager _gmm;
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private readonly ResourceManager _rm;
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private readonly DeviceState<VicRegisters> _state;
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public VicDevice(MemoryManager gmm)
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{
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_gmm = gmm;
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_rm = new ResourceManager(gmm, new BufferPool<Pixel>(), new BufferPool<byte>());
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_state = new DeviceState<VicRegisters>(new Dictionary<string, RwCallback>
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{
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{ nameof(VicRegisters.Execute), new RwCallback(Execute, null) }
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});
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}
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public int Read(int offset) => _state.Read(offset);
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public void Write(int offset, int data) => _state.Write(offset, data);
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private void Execute(int data)
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{
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ConfigStruct config = ReadIndirect<ConfigStruct>(_state.State.SetConfigStructOffset);
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using Surface output = new Surface(
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_rm.SurfacePool,
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config.OutputSurfaceConfig.OutSurfaceWidth + 1,
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config.OutputSurfaceConfig.OutSurfaceHeight + 1);
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for (int i = 0; i < config.SlotStruct.Length; i++)
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{
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ref SlotStruct slot = ref config.SlotStruct[i];
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if (!slot.SlotConfig.SlotEnable)
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{
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continue;
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}
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ref var offsets = ref _state.State.SetSurfacexSlotx[i];
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using Surface src = SurfaceReader.Read(_rm, ref slot.SlotConfig, ref slot.SlotSurfaceConfig, ref offsets);
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Blender.BlendOne(output, src, ref slot);
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}
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SurfaceWriter.Write(_rm, output, ref config.OutputSurfaceConfig, ref _state.State.SetOutputSurface);
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}
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private T ReadIndirect<T>(uint offset) where T : unmanaged
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{
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return _gmm.Read<T>((ulong)offset << 8);
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}
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}
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}
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