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* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders |
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.. | ||
Programs | ||
ProgramQueue.cs | ||
ThreadedCounterEvent.cs | ||
ThreadedProgram.cs | ||
ThreadedSampler.cs | ||
ThreadedShader.cs | ||
ThreadedTexture.cs |