Ryujinx/Ryujinx.HLE/HOS/Services/FspSrv/IDirectory.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

116 lines
3.2 KiB
C#

using Ryujinx.HLE.HOS.Ipc;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace Ryujinx.HLE.HOS.Services.FspSrv
{
class IDirectory : IpcService, IDisposable
{
private const int DirectoryEntrySize = 0x310;
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private List<string> DirectoryEntries;
private int CurrentItemIndex;
public event EventHandler<EventArgs> Disposed;
public string HostPath { get; private set; }
public IDirectory(string HostPath, int Flags)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, Read },
{ 1, GetEntryCount }
};
this.HostPath = HostPath;
DirectoryEntries = new List<string>();
if ((Flags & 1) != 0)
{
DirectoryEntries.AddRange(Directory.GetDirectories(HostPath));
}
if ((Flags & 2) != 0)
{
DirectoryEntries.AddRange(Directory.GetFiles(HostPath));
}
CurrentItemIndex = 0;
}
public long Read(ServiceCtx Context)
{
long BufferPosition = Context.Request.ReceiveBuff[0].Position;
long BufferLen = Context.Request.ReceiveBuff[0].Size;
int MaxReadCount = (int)(BufferLen / DirectoryEntrySize);
int Count = Math.Min(DirectoryEntries.Count - CurrentItemIndex, MaxReadCount);
for (int Index = 0; Index < Count; Index++)
{
long Position = BufferPosition + Index * DirectoryEntrySize;
WriteDirectoryEntry(Context, Position, DirectoryEntries[CurrentItemIndex++]);
}
Context.ResponseData.Write((long)Count);
return 0;
}
private void WriteDirectoryEntry(ServiceCtx Context, long Position, string FullPath)
{
for (int Offset = 0; Offset < 0x300; Offset += 8)
{
Context.Memory.WriteInt64(Position + Offset, 0);
}
byte[] NameBuffer = Encoding.UTF8.GetBytes(Path.GetFileName(FullPath));
Context.Memory.WriteBytes(Position, NameBuffer);
int Type = 0;
long Size = 0;
if (File.Exists(FullPath))
{
Type = 1;
Size = new FileInfo(FullPath).Length;
}
Context.Memory.WriteInt32(Position + 0x300, 0); //Padding?
Context.Memory.WriteInt32(Position + 0x304, Type);
Context.Memory.WriteInt64(Position + 0x308, Size);
}
public long GetEntryCount(ServiceCtx Context)
{
Context.ResponseData.Write((long)DirectoryEntries.Count);
return 0;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
Disposed?.Invoke(this, EventArgs.Empty);
}
}
}
}