Ryujinx/Ryujinx.Core/OsHle/Services/Vi/IHOSBinderDriver.cs
gdkchan 4314a8f3e5
[WIP] Add support for events (#60)
* Add support for events, move concept of domains to IpcService

* Support waiting for KThread, remove some test code, other tweaks

* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
2018-03-19 15:58:46 -03:00

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2.4 KiB
C#

using ChocolArm64.Memory;
using Ryujinx.Core.OsHle.Handles;
using Ryujinx.Core.OsHle.Ipc;
using Ryujinx.Core.OsHle.IpcServices.Android;
using Ryujinx.Graphics.Gal;
using System;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle.IpcServices.Vi
{
class IHOSBinderDriver : IpcService, IDisposable
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private KEvent ReleaseEvent;
private NvFlinger Flinger;
public IHOSBinderDriver(IGalRenderer Renderer)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, TransactParcel },
{ 1, AdjustRefcount },
{ 2, GetNativeHandle }
};
ReleaseEvent = new KEvent();
Flinger = new NvFlinger(Renderer, ReleaseEvent);
}
public long TransactParcel(ServiceCtx Context)
{
int Id = Context.RequestData.ReadInt32();
int Code = Context.RequestData.ReadInt32();
long DataPos = Context.Request.SendBuff[0].Position;
long DataSize = Context.Request.SendBuff[0].Size;
byte[] Data = AMemoryHelper.ReadBytes(Context.Memory, DataPos, DataSize);
Data = Parcel.GetParcelData(Data);
return Flinger.ProcessParcelRequest(Context, Data, Code);
}
public long AdjustRefcount(ServiceCtx Context)
{
int Id = Context.RequestData.ReadInt32();
int AddVal = Context.RequestData.ReadInt32();
int Type = Context.RequestData.ReadInt32();
return 0;
}
public long GetNativeHandle(ServiceCtx Context)
{
int Id = Context.RequestData.ReadInt32();
uint Unk = Context.RequestData.ReadUInt32();
int Handle = Context.Process.HandleTable.OpenHandle(ReleaseEvent);
Context.Response.HandleDesc = IpcHandleDesc.MakeMove(Handle);
return 0;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
ReleaseEvent.Dispose();
Flinger.Dispose();
}
}
}
}