4314a8f3e5
* Add support for events, move concept of domains to IpcService * Support waiting for KThread, remove some test code, other tweaks * Use move handle on NIFM since I can't test that now, it's better to leave it how it was
86 lines
No EOL
2.4 KiB
C#
86 lines
No EOL
2.4 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.Core.OsHle.Handles;
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using Ryujinx.Core.OsHle.Ipc;
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using Ryujinx.Core.OsHle.IpcServices.Android;
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using Ryujinx.Graphics.Gal;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Core.OsHle.IpcServices.Vi
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{
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class IHOSBinderDriver : IpcService, IDisposable
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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private KEvent ReleaseEvent;
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private NvFlinger Flinger;
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public IHOSBinderDriver(IGalRenderer Renderer)
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, TransactParcel },
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{ 1, AdjustRefcount },
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{ 2, GetNativeHandle }
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};
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ReleaseEvent = new KEvent();
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Flinger = new NvFlinger(Renderer, ReleaseEvent);
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}
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public long TransactParcel(ServiceCtx Context)
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{
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int Id = Context.RequestData.ReadInt32();
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int Code = Context.RequestData.ReadInt32();
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long DataPos = Context.Request.SendBuff[0].Position;
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long DataSize = Context.Request.SendBuff[0].Size;
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byte[] Data = AMemoryHelper.ReadBytes(Context.Memory, DataPos, DataSize);
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Data = Parcel.GetParcelData(Data);
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return Flinger.ProcessParcelRequest(Context, Data, Code);
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}
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public long AdjustRefcount(ServiceCtx Context)
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{
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int Id = Context.RequestData.ReadInt32();
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int AddVal = Context.RequestData.ReadInt32();
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int Type = Context.RequestData.ReadInt32();
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return 0;
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}
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public long GetNativeHandle(ServiceCtx Context)
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{
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int Id = Context.RequestData.ReadInt32();
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uint Unk = Context.RequestData.ReadUInt32();
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int Handle = Context.Process.HandleTable.OpenHandle(ReleaseEvent);
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Context.Response.HandleDesc = IpcHandleDesc.MakeMove(Handle);
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return 0;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing)
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{
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ReleaseEvent.Dispose();
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Flinger.Dispose();
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}
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}
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}
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} |