Ryujinx/Ryujinx.HLE/HOS/LibHacHorizonManager.cs
Alex Barney 36f00985d3
Update to LibHac 0.17.0 (#3878)
* Update to LibHac 0.17.0

* Don't clear SD card saves when starting the emulator

This was an old workaround for errors that happened when a user's SD card encryption seed changed. SD card saves have been unencrypted for over a year, so we should be fine to remove the workaround.
2022-11-23 18:32:35 +01:00

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6.3 KiB
C#

using LibHac;
using LibHac.Bcat;
using LibHac.Common;
using LibHac.Fs.Fsa;
using LibHac.Fs.Shim;
using LibHac.FsSrv.Impl;
using LibHac.Loader;
using LibHac.Ncm;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Arp;
using System;
using StorageId = LibHac.Ncm.StorageId;
namespace Ryujinx.HLE.HOS
{
public class LibHacHorizonManager
{
private LibHac.Horizon Server { get; set; }
public HorizonClient RyujinxClient { get; private set; }
public HorizonClient ApplicationClient { get; private set; }
public HorizonClient AccountClient { get; private set; }
public HorizonClient AmClient { get; private set; }
public HorizonClient BcatClient { get; private set; }
public HorizonClient FsClient { get; private set; }
public HorizonClient NsClient { get; private set; }
public HorizonClient PmClient { get; private set; }
public HorizonClient SdbClient { get; private set; }
private SharedRef<LibHacIReader> _arpIReader;
internal LibHacIReader ArpIReader => _arpIReader.Get;
public LibHacHorizonManager()
{
InitializeServer();
}
private void InitializeServer()
{
Server = new LibHac.Horizon(new HorizonConfiguration());
RyujinxClient = Server.CreatePrivilegedHorizonClient();
}
public void InitializeArpServer()
{
_arpIReader.Reset(new LibHacIReader());
RyujinxClient.Sm.RegisterService(new LibHacArpServiceObject(ref _arpIReader), "arp:r").ThrowIfFailure();
}
public void InitializeBcatServer()
{
BcatClient = Server.CreateHorizonClient(new ProgramLocation(SystemProgramId.Bcat, StorageId.BuiltInSystem), BcatFsPermissions);
_ = new BcatServer(BcatClient);
}
public void InitializeFsServer(VirtualFileSystem virtualFileSystem)
{
virtualFileSystem.InitializeFsServer(Server, out var fsClient);
FsClient = fsClient;
}
public void InitializeSystemClients()
{
PmClient = Server.CreatePrivilegedHorizonClient();
AccountClient = Server.CreateHorizonClient(new ProgramLocation(SystemProgramId.Account, StorageId.BuiltInSystem), AccountFsPermissions);
AmClient = Server.CreateHorizonClient(new ProgramLocation(SystemProgramId.Am, StorageId.BuiltInSystem), AmFsPermissions);
NsClient = Server.CreateHorizonClient(new ProgramLocation(SystemProgramId.Ns, StorageId.BuiltInSystem), NsFsPermissions);
SdbClient = Server.CreateHorizonClient(new ProgramLocation(SystemProgramId.Sdb, StorageId.BuiltInSystem), SdbFacData, SdbFacDescriptor);
}
public void InitializeApplicationClient(ProgramId programId, in Npdm npdm)
{
ApplicationClient = Server.CreateHorizonClient(new ProgramLocation(programId, StorageId.BuiltInUser), npdm.FsAccessControlData, npdm.FsAccessControlDescriptor);
}
private static AccessControlBits.Bits AccountFsPermissions => AccessControlBits.Bits.SystemSaveData |
AccessControlBits.Bits.GameCard |
AccessControlBits.Bits.SaveDataMeta |
AccessControlBits.Bits.GetRightsId;
private static AccessControlBits.Bits AmFsPermissions => AccessControlBits.Bits.SaveDataManagement |
AccessControlBits.Bits.CreateSaveData |
AccessControlBits.Bits.SystemData;
private static AccessControlBits.Bits BcatFsPermissions => AccessControlBits.Bits.SystemSaveData;
private static AccessControlBits.Bits NsFsPermissions => AccessControlBits.Bits.ApplicationInfo |
AccessControlBits.Bits.SystemSaveData |
AccessControlBits.Bits.GameCard |
AccessControlBits.Bits.SaveDataManagement |
AccessControlBits.Bits.ContentManager |
AccessControlBits.Bits.ImageManager |
AccessControlBits.Bits.SystemSaveDataManagement |
AccessControlBits.Bits.SystemUpdate |
AccessControlBits.Bits.SdCard |
AccessControlBits.Bits.FormatSdCard |
AccessControlBits.Bits.GetRightsId |
AccessControlBits.Bits.RegisterProgramIndexMapInfo |
AccessControlBits.Bits.MoveCacheStorage;
// Sdb has save data access control info so we can't store just its access control bits
private static ReadOnlySpan<byte> SdbFacData => new byte[]
{
0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x03, 0x03, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x09, 0x10, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01
};
private static ReadOnlySpan<byte> SdbFacDescriptor => new byte[]
{
0x01, 0x00, 0x02, 0x00, 0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x09, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01
};
}
}