521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
45 lines
1,011 B
C#
45 lines
1,011 B
C#
using ChocolArm64.Memory;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.Utilities
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{
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class StructReader
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{
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private AMemory Memory;
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public long Position { get; private set; }
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public StructReader(AMemory Memory, long Position)
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{
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this.Memory = Memory;
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this.Position = Position;
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}
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public T Read<T>() where T : struct
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{
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T Value = AMemoryHelper.Read<T>(Memory, Position);
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Position += Marshal.SizeOf<T>();
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return Value;
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}
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public T[] Read<T>(int Size) where T : struct
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{
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int StructSize = Marshal.SizeOf<T>();
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int Count = Size / StructSize;
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T[] Output = new T[Count];
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for (int Index = 0; Index < Count; Index++)
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{
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Output[Index] = AMemoryHelper.Read<T>(Memory, Position);
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Position += StructSize;
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}
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return Output;
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}
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}
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}
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