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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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BufferPool.cs | ||
InputSurface.cs | ||
Pixel.cs | ||
Surface.cs | ||
SurfaceCommon.cs | ||
SurfaceReader.cs | ||
SurfaceWriter.cs |