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This fix reverb 3d mono rendering using -1 instead of 1 for delay line offset. I also did some clean up as this value is now used by all channel variants. Now Resident Evil 6 goes in-gane. |
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.. | ||
Command | ||
Effect | ||
State | ||
AdpcmHelper.cs | ||
AudioProcessor.cs | ||
DataSourceHelper.cs | ||
FixedPointHelper.cs | ||
FloatingPointHelper.cs | ||
PcmHelper.cs | ||
ResamplerHelper.cs |