d6b9babe1d
* Keep the GUI alive when closing a game Make HLE.Switch init when starting a game and dispose it when closing the GlScreen. This also make HLE in charge of disposing the audio and gpu backend. * Address Ac_k's comments * Make sure to dispose the Discord module and use GTK quit method Also update Discord Precense when closing a game. * Make sure to dispose MainWindow * Address gdk's comments
128 lines
No EOL
4.4 KiB
C#
128 lines
No EOL
4.4 KiB
C#
using Ryujinx.HLE.HOS.Font;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Sdb.Pl
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{
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[Service("pl:u")]
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[Service("pl:s")] // 9.0.0+
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class ISharedFontManager : IpcService
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{
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public ISharedFontManager(ServiceCtx context) { }
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[Command(0)]
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// RequestLoad(u32)
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public ResultCode RequestLoad(ServiceCtx context)
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{
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SharedFontType fontType = (SharedFontType)context.RequestData.ReadInt32();
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// We don't need to do anything here because we do lazy initialization
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// on SharedFontManager (the font is loaded when necessary).
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return ResultCode.Success;
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}
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[Command(1)]
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// GetLoadState(u32) -> u32
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public ResultCode GetLoadState(ServiceCtx context)
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{
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SharedFontType fontType = (SharedFontType)context.RequestData.ReadInt32();
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// 1 (true) indicates that the font is already loaded.
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// All fonts are already loaded.
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context.ResponseData.Write(1);
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return ResultCode.Success;
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}
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[Command(2)]
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// GetFontSize(u32) -> u32
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public ResultCode GetFontSize(ServiceCtx context)
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{
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SharedFontType fontType = (SharedFontType)context.RequestData.ReadInt32();
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context.ResponseData.Write(context.Device.System.Font.GetFontSize(fontType));
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return ResultCode.Success;
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}
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[Command(3)]
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// GetSharedMemoryAddressOffset(u32) -> u32
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public ResultCode GetSharedMemoryAddressOffset(ServiceCtx context)
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{
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SharedFontType fontType = (SharedFontType)context.RequestData.ReadInt32();
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context.ResponseData.Write(context.Device.System.Font.GetSharedMemoryAddressOffset(fontType));
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return ResultCode.Success;
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}
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[Command(4)]
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// GetSharedMemoryNativeHandle() -> handle<copy>
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public ResultCode GetSharedMemoryNativeHandle(ServiceCtx context)
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{
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context.Device.System.Font.EnsureInitialized(context.Device.System.ContentManager);
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if (context.Process.HandleTable.GenerateHandle(context.Device.System.FontSharedMem, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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return ResultCode.Success;
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}
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[Command(5)]
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// GetSharedFontInOrderOfPriority(bytes<8, 1>) -> (u8, u32, buffer<unknown, 6>, buffer<unknown, 6>, buffer<unknown, 6>)
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public ResultCode GetSharedFontInOrderOfPriority(ServiceCtx context)
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{
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long languageCode = context.RequestData.ReadInt64();
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int loadedCount = 0;
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for (SharedFontType type = 0; type < SharedFontType.Count; type++)
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{
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int offset = (int)type * 4;
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if (!AddFontToOrderOfPriorityList(context, type, offset))
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{
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break;
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}
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loadedCount++;
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}
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context.ResponseData.Write(loadedCount);
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context.ResponseData.Write((int)SharedFontType.Count);
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return ResultCode.Success;
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}
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private bool AddFontToOrderOfPriorityList(ServiceCtx context, SharedFontType fontType, int offset)
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{
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long typesPosition = context.Request.ReceiveBuff[0].Position;
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long typesSize = context.Request.ReceiveBuff[0].Size;
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long offsetsPosition = context.Request.ReceiveBuff[1].Position;
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long offsetsSize = context.Request.ReceiveBuff[1].Size;
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long fontSizeBufferPosition = context.Request.ReceiveBuff[2].Position;
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long fontSizeBufferSize = context.Request.ReceiveBuff[2].Size;
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if ((uint)offset + 4 > (uint)typesSize ||
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(uint)offset + 4 > (uint)offsetsSize ||
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(uint)offset + 4 > (uint)fontSizeBufferSize)
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{
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return false;
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}
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context.Memory.WriteInt32(typesPosition + offset, (int)fontType);
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context.Memory.WriteInt32(offsetsPosition + offset, context.Device.System.Font.GetSharedMemoryAddressOffset(fontType));
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context.Memory.WriteInt32(fontSizeBufferPosition + offset, context.Device.System.Font.GetFontSize(fontType));
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return true;
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}
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}
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} |