Ryujinx/src/Ryujinx.Graphics.Gpu/Image
2023-06-23 01:37:25 +02:00
..
AutoDeleteCache.cs GPU: Keep rendered textures without any pool references alive (#4662) 2023-05-01 16:27:51 -03:00
FormatInfo.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
FormatTable.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
ITextureDescriptor.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Pool.cs GPU: Remove CPU region handle containers (#4817) 2023-05-05 23:40:46 +02:00
PoolCache.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
ReductionFilter.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Sampler.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
SamplerDescriptor.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
SamplerMinFilter.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
SamplerMipFilter.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
SamplerPool.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
SamplerPoolCache.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Texture.cs GPU: Remove swizzle undefined matching and rework depth aliasing (#4896) 2023-05-11 21:30:47 -03:00
TextureBindingInfo.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
TextureBindingsManager.cs Fix typo in TextureBindingsManager.cs (#4798) 2023-05-05 22:17:36 +02:00
TextureCache.cs GPU: Remove swizzle undefined matching and rework depth aliasing (#4896) 2023-05-11 21:30:47 -03:00
TextureCompatibility.cs Texture: Fix layout conversion when gobs in z is used with depth = 1 (#5220) 2023-06-04 20:25:57 +00:00
TextureComponent.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
TextureDependency.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
TextureDescriptor.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
TextureDescriptorType.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
TextureGroup.cs GPU: Remove swizzle undefined matching and rework depth aliasing (#4896) 2023-05-11 21:30:47 -03:00
TextureGroupHandle.cs "Exists" method should be used instead of the "Any" extension (#5345) 2023-06-23 01:37:25 +02:00
TextureInfo.cs GPU: Remove swizzle undefined matching and rework depth aliasing (#4896) 2023-05-11 21:30:47 -03:00
TextureManager.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
TextureMatchQuality.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
TextureMsaaMode.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
TexturePool.cs Texture: Fix layout conversion when gobs in z is used with depth = 1 (#5220) 2023-06-04 20:25:57 +00:00
TexturePoolCache.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
TextureScaleMode.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
TextureSearchFlags.cs Fix some invalid blits involving depth textures (#4723) 2023-05-03 21:20:12 -03:00
TextureTarget.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
TextureViewCompatibility.cs GPU: Remove swizzle undefined matching and rework depth aliasing (#4896) 2023-05-11 21:30:47 -03:00