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Compute.cs
New NVDEC and VIC implementation ( #1384 )
2020-07-12 05:07:01 +02:00
ComputeQmd.cs
Use correct shader local memory size instead of a hardcoded size ( #914 )
2020-02-02 14:25:52 +11:00
Inline2Memory.cs
Support inline index buffer data ( #1351 )
2020-07-04 00:41:27 +02:00
MethodClear.cs
Implement Zero-Configuration Resolution Scaling ( #1365 )
2020-07-07 04:41:07 +02:00
MethodConditionalRendering.cs
New NVDEC and VIC implementation ( #1384 )
2020-07-12 05:07:01 +02:00
MethodCopyBuffer.cs
Fix buffer to 3D texture copy ( #1354 )
2020-07-04 01:37:36 +02:00
MethodCopyTexture.cs
Implement Zero-Configuration Resolution Scaling ( #1365 )
2020-07-07 04:41:07 +02:00
MethodDraw.cs
Support inline index buffer data ( #1351 )
2020-07-04 00:41:27 +02:00
MethodFifo.cs
Implement FIFO semaphore ( #1286 )
2020-05-29 10:51:10 +02:00
MethodFirmware.cs
Ignore exit flag on branch delay slot ( #899 )
2020-01-22 02:11:43 +01:00
MethodIncrementSyncpoint.cs
Implement Counter Queue and Partial Host Conditional Rendering ( #1167 )
2020-05-04 12:24:59 +10:00
MethodReport.cs
Initial transform feedback support ( #1370 )
2020-07-15 13:01:10 +10:00
MethodResetCounter.cs
Fix some spelling mistakes
2020-01-09 02:13:00 +01:00
Methods.cs
Initial transform feedback support ( #1370 )
2020-07-15 13:01:10 +10:00
MethodUniformBufferBind.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
2020-01-09 02:13:00 +01:00
MethodUniformBufferUpdate.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
2020-01-09 02:13:00 +01:00